This is the result of the first 10 lessons of the Likeness & Facial Anatomy program I'm taking at Art Heroes Academy.
I'm trying to create a photorealistic portrait of Amicia de Rune, the main character of A Plague Tale: Requiem, developed by Asobo Studio.
I took the references from the game and the amazing work Olivier Ponsonnet did with this character who became instantly my favourite character forever and ever when I played the game. The character design, the storytelling, the gameplay, the environments, the music, the brilliant performance of Charlotte McBurney... Fly and grab your copy if you haven't yet!
https://www.artstation.com/reiv
The modelling started from a sphere. I used ZWrap and my texturingXYZ pack to project details and textures once the base mesh was fine for me.
I created the hair and the fur using the awesome FiberMesh Grooming Kit by Pablo Munoz.
https://www.artstation.com/pablander
Finally a ZBrush Render sent to Photoshop for the composition.
The idea is continue with the lessons and achieve a realistic render using Arnold. I'll create a new outfit and hairstyle for that (XGen).