This character was a modeling exercise done for the Online Course "3D Production Fundamentals with Maya" completed at Animum Creativity Advanced School. I did this texture practice after that trying to learn about anchor points, displacement and tessellation on Substance Academy.
The character is an original model by Sichi
(https://www.flickr.com/photos/sichi/219880150/)
All textures from the character were created from scratch using Substance Painter. I took the asphalt material from Sustance Source.
Final render with Arnold with some post procesing in Photoshop.